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Crosswind kite power Dragon of little falls


left-click = rotate, middle-button/CTLR-left-click = pan, scroll/right-click/ALT-left-click = zoom

Downloads: 46
Uploaded by: Joshua Wojnas
File size: 290 kilobytes
VSP Version: 3.X
License: Public Domain

File ID# 350
Manufacuter Air2IT LLC
Model Cross Wind Kite Power Solid Model
Units Meters
Description Cross Wind Kite Power systems seem to use the wind efficently. The wikipedia page calculations formulas and example do not match with myles loyd's paper. Scale to a CG-4 outline to be cut by wecutfoam and covered with fiber glass or carbon fiber motor mounts to be added in freecad. The documentation for OpenVSP to make a model like this seems limited. How is a new wing created efficent for a glider how about balance and center of gravity and tether points. Center of gravity and fem analysis for strength and balance and wind tunnel simulations help. Nasa's website had kite simulators. This is public domain lets work on it together.
Source Quality

4 - The source material used to create this model was Inaccurate. This means some photos and drawings with very few dimensions were used to create the model.

Model Suitability
  • 2 - Cartoon or Pretty Picture
  • 3 - Build a display model
  • 5 - Check internal layout/volume
Tags airplane , vtol , business , kitplane , r/c , four-engine , lifting body , propulsion , avionics , cwkp

Enter all tags that describe the file separated by commas. (i.e. "Part, Engine, Aircraft")

Comments

Alex-Daniel Rus (January 12, 2018 at 12:56):

Hello! I remember some things about the principles of lift in kites and specifically 3D kites that I`ve seen, but that was long ago, thus rendering my knowledge limited. But I`ll try to point out some things that I consider useful (using what I know now and logic). 1. Angle of the tether line in relation with the plane (main one to keep it simple) of the kite (viewed from the W plane) 2. The relation of this angle with the CG ( usually it was a pyramid formed by the tether points with its tip>>>main line) 3. The coordinates of the CG (x, y, z) in relation with the (a, b, c, d, a`, b`, c`, d`, a``, b``, c``, d``) - of the polyhedron ( in the 3 main views - could be a cube) 4. Lift providing surfaces and their distribution These are some basic things I can think of, and bear in mind that I`m speaking about a basic 3D kite, like the ones they used to make some, I don`t know, 25 years ago. from wood and paper. So if any of this information helps I`m happy. P.S. Anything that uses the natural forces is more advanced than any gizmo.


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